2013年--游戏外文翻译--虚拟世界竞争激烈背景下的电子竞技消费需求分析(节选)
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1、1900 单词, 11500 英文字符 , 3500 汉字 出处: Weiss T, Schiele S. Virtual worlds in competitive contexts: Analyzing eSports consumer needsJ. Electronic Markets, 2013, 23(4):307-316. Virtual worlds in competitive contexts: Analyzing eSports consumer needs Thomas Weiss & Sabrina Schiele Abstract More recently, 3D
2、 graphical environments on the Internet, that is virtual worlds, have moved to the center of scientific interest. Since virtual worlds are suggested to mold social computing, research has predominately focused on collaborative virtual worlds. Yet, virtual worlds increasingly move to competitive envi
3、ronments leaving operating businesses with the question as to what to offer in order to fulfill customers needs. To close this knowledge gap, we examine competitive virtual worlds in terms of eSports services intrinsically tyi ng cooperation and competition; we illuminate competitive and hedonic nee
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- 游戏 外文 翻译 虚拟 世界 竞争 激烈 剧烈 背景 电子竞技 消费 需求 分析 节选
