局域网交换机体系结构外文翻译
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1、中英文资料 1 中文 5030 字 英文资料翻译 LAN Switch Architecture This chapter introduces many of the concepts behind LAN switching common to all switch vendors. The chapter begins by looking at how data are received by a switch, followed by mechanisms used to switch data as efficiently as possible, and concludes wi
2、th forwarding data toward their destinations. These concepts are not specific to Cisco and are valid when examining the capabilities of any LAN switch. 1. Receiving Data Switching Modes The first step in LAN switching is receiving the frame or packet, depending on the capabilities of the switch, fro
3、m the transmitting device or host. Switches making forwarding decisions only at Layer 2 of the OSI model refer to data as frames, while switches making forwarding decisions at Layer 3 and above refer to data as packets. This chapters examination of switching begins from a Layer 2 point of view. Depe
4、nding on the model, varying amounts of each frame are stored and examined before being switched. Three types of switching modes have been supported on Catalyst switches: Cut through Fragment free Store and forward These three switching modes differ in how much of the frame is received and examined b
5、y the switch before a forwarding decision is made. The next sections describe each mode in detail. 1.1 Cut-Through Mode Switches operating in cut-through mode receive and examine only the first 6 bytes of a frame. These first 6 bytes represent the destination MAC address of the frame, which is suffi
6、cient information to make a forwarding decision. Although cut-through switching offers the least latency when transmitting frames, it is susceptible to transmitting fragments created via Ethernet collisions, runts (frames less than 64 bytes), or damaged frames. 1.2 Fragment-Free Mode Switches operat
7、ing in fragment-free mode receive and examine the first 64 bytes of frame. Fragment free is referred to as fast forward mode in some Cisco Catalyst documentation. Why examine 64 bytes? In a properly designed Ethernet network, collision fragments must be detected in the first 64 bytes. 1.3 Store-and-
8、Forward Mode Switches operating in store-and-forward mode receive and examine the entire frame, resulting in the most error-free type of switching. As switches utilizing faster processor and application-specific integrated circuits (ASICs) were introduced, the need to support cut-through and fragmen
9、t-free switching was no longer necessary. As a result, all new 中英文资料 2 Cisco Catalyst switches utilize store-and-forward switching. Figure2-1 compares each of the switching modes. Figure2-1.Switching Modes 2. Switching Data Regardless of how many bytes of each frame are examined by the switch, the f
10、rame must eventually be switched from the input or ingress port to one or more output or egress ports. A switch fabric is a general term for the communication channels used by the switch to transport frames, carry forwarding decision information, and relay management information throughout the switc
11、h. A comparison could be made between the switching fabric in a Catalyst switch and a transmission on an automobile. In an automobile, the transmission is responsible for relaying power from the engine to the wheels of the car. In a Catalyst switch, the switch fabric is responsible for relaying fram
12、es from an input or ingress port to one or more output or egress ports. Regardless of model, whenever a new switching platform is introduced, the documentation will generally refer to the transmission as the switching fabric. Although a variety of techniques have been used to implement switching fab
13、rics on Cisco Catalyst platforms, two major architectures of switch fabrics are common: Shared bus Crossbar 2.1 Shared Bus Switching In a shared bus architecture, all line modules in the switch share one data path. A central arbiter determines how and when to grant requests for access to the bus fro
14、m each line card. Various methods of achieving fairness can be used by the arbiter depending on the configuration of the switch. A shared bus architecture is much like multiple lines at an airport ticket counter, with only one ticketing agent processing customers at any given time. Figure2-2illustra
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