计算机外文翻译3
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1、 外 文 翻 译 原文 1: Flying Buddha Memory Game 译文 1: 飞行佛存储游戏 原文 2: Blender Basic Network setup - Boil it down to the basics 译文 2: Blender基本网络设置 ,将其 概括为基础 Flying Buddha Memory Game Flying Buddha is a game designed by Freid Lachnowicz (artwork, models, textures) and me (Carsten Wartmann, Python and game log
2、ic). The goal of the game is to find pairs of gongs, like in the good old Memory game. Besides that, it also includes some action elements, like the dragonfly which will become angry (note the indicator on the top-right) if you jump too high. Also it requires some good timing for the controls of the
3、 Buddha. The Buddhas goal, reaching Zen is completed when he has found all pairs. For competitions the time needed to solve will be displayed on screen. Flying Buddha game controls Controls Description CURSOR KEYS Movement, you can steer in the air and slow down your fall SKEY Select a gong Load the
4、 game Games/FlyingBuddha.blend from the DVD and have fun playing it! Accessing game objects Accessing individual objects from Blenders game engine is not trivial. In the Flying Buddha game, I needed a possibility of randomly shuffling the gongs at game start. Generally speaking, it is a good thing t
5、o have as much game logic as possible contained on the object that needs that logic. This helps when re-using this object in the same or even different (Blender) scenes. So my first idea was to let the gongs choose a new position themselves. But this soon turned out to be too complicated, because of
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