外文文献与翻译---在实际路网中基于路径重叠的最短路径算法
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1、 外文文献与翻译 一、 文献原文 : A SHORTEST PATH ALGORITHM FOR REAL ROAD NETWORK BASED ON PATH OVERLAP 1 INTRODUCTION A shortest path problem is for finding a path with minimum travel cost from one or more origins to one or more destinations through a connected network. It is an important issue because of its wid
2、e range of applications in transportations. In some applications, it is also beneficial to know the second or third shortest paths between two nodes. For instance, in order to improve the effectiveness of travel information provision, there is a need to provide some rational alternative paths for ro
3、ad users driving in real road network. To meet it, k shortest path algorithms have been used in general. Yen (1971) first proposed k shortest path searching method, which could generate several additional paths by deleting node on the shortest path. Since Yen, Several k-shortest algorithms have been
4、 suggested. Although k shortest path algorithm can provide several alternative paths, it has inherent limit of heavy overlapping among derived paths, which may lead to wrong travel information to the users. This is that significant proportion of links on the first path is overlapped by second and th
5、ird path calculated from the method, so the drivers on those links may suffer severe congestions if they follow the travel information. This is the same problem of IIA (Independence of Irrelevant Alternatives) in logit-based stochastic assignment. On the other hand existing shortest path algorithms
6、such as Dijkstra, Moore build the optimal path based on the node they reach. However, in the case of considering the network consisting of several turn prohibitions such as restricting left-turn, which are popularly adopted in real world network, it makes difficult for the traditional network optimi
7、zation technique to deal with. Banned and penalized turns may be not described appropriately for in the standard node/link method of network definition with intersections represented by nodes only. The reason is that Bellmans Principle of Optimality does not hold in that case. Several approaches hav
8、e been proposed for solving the problem. Among all methods currently available, the most widely used method is network expansion for describing turn penalties, adding extra nodes and extra links to original network and modify the network to be easily implemented the conventional shortest path algori
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