基于P2P的流媒体传输外文文献翻译
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1、外文文献翻译 原文: Peer-to-Peer Streaming Media Delivery Peer-to-Peer Architecture Whatever definitions have been put upon it, peer-to-peer is an effective rallying cry for a new way of doing things. Many do not consider it a new way; it has been argued that the current interest in peer-to-peer is merely th
2、e pendulum swing between centralized and decentralized systems. That cycle can be described as : 1. Decentralize to remove bottlenecks 2. Centralize to increase efficiency Nonetheless, the particular inflection point of resources available on the Internet at this time has allowed peer-to-peer system
3、s to exhibit remarkable scalability and resource exchange. This paper briefly describes a different way of looking at the resources available in these systems; it then illustrates the applicability of peer-to-peer systems to content delivery. Peer-to-peer is used broadly to describe a variety of net
4、work systems that generally run at the presentation, session, and application layers, although ad-hoc networks and other systems use the same concepts from the physical layer up. Specifically, peer-to-peer spans content delivery, collaboration, caching, business process automation, supply chain mana
5、gement, grid computing, distributed computation, business-to-business exchanges, data deployment, user to user communication, user communities, ad-hoc networks, and the Internet itself. Perhaps peer-to-peer should be considered more of an architectural approach than a specific technology or business
6、 approach. An way of seeing if a problem is susceptible to a peer-to-peer approach is to ask, “If every client in this system could also provide the service they consume, would there be a benefit?” It is not always the case that there is a benefit; many database applications require centralization f
7、or security and simplicity of administration, for example. Unusual Peer-to-Peer Examples The oft-cited ICQ and Napster are two pioneering peer-to-peer examples. Both provide an alternative system to DNS for naming, (an attribute of some peer-to-peer definitions ) and both provide the ability for use
8、rs to directly communicate, providing the “person-to-person” aspect also associated with peer-to-peer. There are, however, a variety of other systems providing earlier examples of the shift towards peer-to-peer systems. If peer-to-peer is considered as a quality with a gradient scale, ranging from c
9、lient-server to a more equilateral power of computing systems, any system that provides a higher ratio of servers to clients could be regarded as peer-to-peer. Quake was (and remains) a 3d online multiplayer video game. Quake (and later QuakeWorld) provided a client-server system for synchronized vi
10、deo gaming. The servers were usually high bandwidth, high powered systems, but due to the demands of online video gaming, so were the clients. And in Quake, the server was actually embedded in the client application, blurring the distinction between clients and servers and allowing any node to act (
11、by user selection) as a client or a server.Among millions of online Quake players, there eventually existed tens of thousands of servers on the Internet, and so the ratio of clients to servers began to even out. ShoutCast was designed as a plug-in to a popular MP3 player that enabled live streaming
12、of MP3 audio over an HTTP connection. Users could use ShoutCast to create a radio station (on the Internet) based on their MP3 collection. This allowed serving from a client application, and increased the ease for an end user in configuring this server. Peer-to-peer Resources Storage CPU Bandwidth S
13、torage and CPU cycles tend to be the two resources most commonly cited in peer-to-peer systems. There are, however, several resources that, isolated, can be used to better describe the range of optimizations available through peer-to-peer approaches. Bandwidth is a resource that is transient and non
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