1、外文标题: Fast Facial Animation Design for Emotional Virtual Humans 外文作者: S. Garchery, A. Egges, N. Magnenat-Thalmann 文献出处 :CD-ROM Proceeding,2005 英文 1780单词, 9439字符,中文 2889汉字。 此文档是外文翻译成品,无需调整复杂的格式哦!下载之后直接可用,方便快捷!价格不贵。 原文: Fast Facial Animation Design for Emotional Virtual Humans S. Garchery, A. Egges, N
2、. Magnenat-Thalmann Abstract Designing facial animation parameters according to a specific model can be time consuming. In this paper we present a fast approach to design facial animations based on minimal information (only feature points). All facial deformations are automatically computed from MPE
3、G-4 feature points. We also present an extension of this approach that allows to personalize or to customize the deformations according to different characteristics. We will describe different prototypes of the facial animation system, available on different platforms. Then, we demonstrate how emoti
4、ons and expression can be incorporated into the facial animation system. Keywords Facial Animation, Parameterization, Personalization, Emotion, MPEG4 1 Introduction A literature survey on different approaches on facial animation system reveals the following characteristics that should be found in an
5、 ideal facial animation system: Easy to use: A facial animation system should be easy to use and simply to implement. This means: Be able to work with any kind of face model (male, female, children, cartoon like ) Require a minimum of time to set up a model for animation Allow for creative freedom o
6、f the animator to define specific deformations if necessary Get realistic results Be able to precisely control the animation Integration: Using the system should be simple, fast and it should work in any kind of environment (PC, web, mobile) Generality: The possibility to reuse previous work (deformation data or animation) with a new model presents a big advantage and reduces the resources needed to develop new animations or applications. Visual quality: finally, the result