1、6400 英文单词, 3.6 万英文字符 ,中文 11200 字 文献出处: Feijoo C, Aguado J M, Ramos S. Mobile gaming: Industry challenges and policy implicationsJ. Telecommunications Policy, 2012, 36(3):212-221. Mobile gaming: Industry challenges and policy implications Claudio Feijoo, Jose -Luis Go mez-Barroso, Juan-Miguel Aguado,
2、 Sergio Ramos Abstract Mobile games are a prime example of a successful mobile application and demonstrate the increasing range of platforms for the media and entertainment industries. Against this convergent background, this paper introduces the basic features of the mobile gaming market and its in
3、dustrial ecosystem together with its main actors and activities. The focus of the paper lies in the challenges ahead for the evolution of mobile applications into a potentially dominant game platform and the possible disruptions along this road. The deep personal relationships between users and thei
4、r mobile devices are considered to further explore the link between mobile games, players strategies and pending techno-economic developments. The paper concludes with a brief discus- sion of some policy options to assist with the development of this domain. Keywords: Mobile gaming; Mobile content a
5、nd applications; Gaming industry; Mobile ecosystem 1. Introduction Applications for mobile devices are an outstanding example of the convergence between electronic communications and the media and entertainment industries. Convergence usually implies major expectations of new businesses based on the
6、 opportunities of an unexplored domain as well as the practical difculties in transforming existing markets and understanding new preferences of users. This is the case for mobile gaming. In fact, the appeal and opportunities of this market are attracting innovators, entrepreneurs and many old and new industry players. Together, these groups are re- shaping this industry. There has also been some academic interest in the eld of mobile gaming (or, more appropriately, in mobile entertai