1、本科毕业论文 试论网络文化产品的产业开发 试论网络文化产品的产业开发试论网络文化产品的产业开发 摘要:摘要:基于数字信息化技术的飞速发展和内容产业的不断创新,播客、微博、网 络游戏等网络文化产品的开发和消费成为现代社会经济新的增长点。但是作为一种新型 产业经济形态,当前我国网络文化产品的产业化开发仍处于初级阶段,商业模式单一、 法律及安全问题突出、核心技术匮乏、专业人才紧缺等问题阻碍着网络文化产品开发和 消费,产业化开发思路也不甚清晰。对此,本文以创新为开发中心,依照合法性、盈利 性、专业性三项原则,从人民需求和技术更新这两条线索来探索网络文化产品产业化开 发的思路。 关键词:关键词:网络文化
2、产品;网络文化产业;四维互动模型;产业开发思路 DISCUSSING THE DEVELOPMENT OF WEB CULTURAL PRODUCTS ABSTRACT:With the rapid development of technology and the innovation of content industries. The network development and consumption of cultural products has become a modern social and economic new growth point,such as blog,
3、podcast, online games, and so on. But as a new industrial and economic forms, cultural products of our country industrialization of the network is still in development stage development, single business model, outstanding legal and security issues, lack of core technology and professional talent sho
4、rtage ,industrial development is also not very clear . In this regard, we should take innovation as the development center, according to three principles including legitimacy, profitability and professional, study the network of cultural products and industrial development of ideas from requirements and technology updates. Key words: Network of cultural products; Network Culture Industry; Four-dimensional interactive model; Industrial development ideas 浙江传媒学院本科毕业论文