1、 编号: 毕业设计说明书 题 目: 数字媒体专业宣传片 院 (系) : 计算机科学与工程学院 专 业: 数字媒体技术 题目类型:理论研究 实验研究 工程设计 工程技术研究 软件开发 2014 年 5 月 30 日 摘 要 近年来,从电影、电视到广告行业,其中的非摄录性画面愈发成为一件作品突出其 技术与特点的关键所在。而更不用强调的是引擎技术对于游戏行业的重要性。如何在仿 真与虚幻之间寻找一个合适的点去作为整个作品的基调, 是游戏和电影产业一直探寻的 问题。 因此, 数字媒体技术人才培养, 是我国全新文化产业建设和文化输出的重中之重。 本文主要介绍本次制作使用的硬件设备和软件资源,以及描述视频的
2、大致制作流 程,包括剪辑的方法、思路和一些特效的运用。我也会针对本次作品的特点叙述我创作 的思路。另外。在本文中我还会列出分镜头剧本,并选取其中一部分分析其镜头语言。 本作品旨在反应数字媒体专业学生良好的精神面貌,展示数字媒体专业的专业技术 特点。这些主要是通过视频中学生的阐述和视频本身的技术内容来表现。本作品参考了 近年来较为常见的微电影广告的主体结构。 我认为这种产品宣传视频的结构是技术人员 愈发得到尊重和重视的体现,所以能更好的展现数字媒体技术专业学生的专业技能。而 作品本身同样使用了大量本专业的相关技术来制作,这也能很好的体现这一点。 关键词:数字媒体技术;微电影广告;文化产业;制作流
3、程;创作思路;镜头语言;技 能展现 Abstract In recent years, from film, television, to the advertising industries, the no-film-frames in their productions would be the key for them to highlight their skills and characteristic. And as we all know, Game engine technology is very important for game industry. To build e
4、ach productions from their own appropriate point of simulation and unreal, would still be the question game and film companies looking for. Therefore, The train of digital media technology technicist, is now the biggest thing for our countrys culture industry and culture Exportation. In this paper,
5、I would introduce the hardware and software which I use to finish my work this time. And I will describe the video production process, including the technique of cutting, thinking and the Effects using. And I would write down my technique of creation in the light of the characteristics of the work.
6、Moreover, I would list the continuity, and choose some of them and analysis their lens language. This work aims to response the good mental outlook of digital media professional students, and display the characteristics the digital media technical major. These mainly through the manifestation of the students in video and technical content of the video itself to represent.This work reference the main structure of the micro film advertising which we often see in recent ye