1、 外文翻译 原文 Researches and Development of Interactive Educational Toys for Children Sun Yingying, Guo Liyan, Zhang Zuyao Zhejiang Sci-Tech University Hangzhou, China Abstract: For Oriented by the teaching philosophy game based learning, this paper carried out an in-depth research on the interactive mod
2、e of childrens educational toys. In the research process, it attempted to build a new immersed educational-game scenario for children by using the new interactive technology so as to inspire the childrens interest in learning and exploration. The research object in this paper was an interactive educ
3、ational toy-funny tap English learning machine for children. After integrating the design concept of this product from an industrial design perspective, we selected specific interactive technology and completed the engineering. Moreover, we have conducted tests of work principles and effect of usage
4、 based on the sample machine. The final result indicated that there is a promising and huge market potential to apply the new interactive technology to development of educational toys. Keywords: Interactive Educational Toys, Interactive Design, interactive mode 1. INTRODUCTION Since 1980s, human bei
5、ngs including the children have entered a digital age. Under the influence of the advanced information, early stage education machines, electronic building blocks, electronic wall charts, and other new toys have become childrens new favorites. With the influence of the west teaching philosophy-game
6、based learning, parents are strongly agreed with such toys for children. These modern educational toys will become the mainstream of toy development due to their promotion of childrens learning, practical ability, creativity and imagination. Interaction exists in all things contacted by humans, and
7、interactive design emerged to design a kind of communication and dialogue between human and objects to minimize the cognitive conflict. As a new design theory, interactive design has a wide range of applications in designing educational toys. 2. THE PLAN AND BENEFITS OF THE INTERACTIVE MODE OF CHILD
8、REN S TOYS The rise of various digital technologies, such as voice recognition, 3D video, and virtual reality technology etc., gives new experience to peoples perception. The author aimed to apply these new digital technologies to the researches of interactive educational toys design. The plan of th
9、e interactive mode of childrens educational toys: 2.1. Voice Interaction Voice interaction voice includes touch voice interaction, voice command interaction and intelligent voice interaction. Touch voice interaction and voice command interaction have been very common, such as electronic wall charts,
10、 televox; intelligent voice interaction is the authors aim to create a genuine dialogue between children and simulation toys through digital technology, to foster childrens language ability, particularly in a family with only one child, the children need a partner to accompany them to learn and play
11、 with. 2.2. Video Interaction Video interaction can be divided into 2D image interaction and 3D video interaction. The former has been broadly used in toys, such as in multimedia courseware, image or video of horse will appear when referring to horse; 3D video interaction is the authors aim to apply
12、 3D projection technology in the play process, for instance, when referring to a green grassland, a grassland projection will appear so that children feel like being on the grassland, which enhances childrens learning experience; meanwhile, this enhanced emotional experience will prolong the memory
13、retention time or even extend to a ultra- long-term memory. 2.3. Narrative Interaction Narrative interaction is to conceive a story for the toy and offer a task role for children to make them participate in the story. The steps are shown in Figure 1: Fig. 1. The steps of narrative interaction Based
14、on childrens curiosity and imitation psychology as well as the investigation of the games, the author found the correct application of story interaction in educational toys can greatly mobilize childrens learning enthusiasm, for example, we conceive an English learning process as treasure hunt activ
15、ity. In this activity, the words are hidden in the treasure box, and children themselves are explorers, if they put one or a few words together, they will get a treasure box, and they can also make a competition with peers to get the treasure boxes. Through establishment of game theme, selection of
16、roles, and plot development in the activities, children not only increase their knowledge of English, also learn how to get along with peers and develop good self-awareness. 2.4. Web Virtual Reality Interaction Web virtual reality interaction is virtual imaging through network connections, making yo
17、u feel like your partners sitting, playing and learning with you, to deliberate the loneliness in the contemporary families, and promote childrens learning initiative in the competitive context. Psychological research shows that with respect to the learners, the learning behavior resulting in emotio
18、nal pleasure experience will produce a positive emotional resonance, thereby enhancing the learners learning initiative and enthusiasm. The realistic educational-game scenario created by interactive educational toys for children not only brings emotional pleasure experience to children so that learn
19、ing is no longer boring for them with a purpose of mobilizing the enthusiasm of study and developing creative thinking, but also enhances childrens social communication ability to help children establish good social character favorable for their life. 3. DEVELOPMENT OF INTERACTIVE EDUCATIONAL TOY FUNNY TAP Parents are head-ached on childrens learning English, so we focus on developing an interactive English learning toy to help the children remembering words in game