1、 1 外文原文 Basics of Event Handling 出处 :Thinking in java 作者 : Bruce Eckel Any operating environment that supports GUIs constantly monitors events such as keystrokes or mouse clicks. The operating environment reports these events to the programs that are running. Each program then decides what, if anyth
2、ing, to do in response to these events. In languages like Visual Basic, the correspondence between events and code is obvious. One writes code for each specific event of interest and places the code in what is usually called an event procedure. For example, a Visual Basic button named HelpButton wou
3、ld have a Help Button_Click event procedure associated with it. The code in this procedure executes whenever that button is clicked. Each Visual Basic GUI component responds to a fixed set of events, and it is impossible to change the events to which a Visual Basic component responds. On the other h
4、and, if you use a language like raw C to do event-driven programming, you need to write the code that constantly checks the event queue for what the operating environment is reporting. This technique is obviously rather ugly, and, in any case, it is much more difficult to code. The advantage is that
5、 the events you can respond to are not as limited as in languages, like Visual Basic, that go to great lengths to hide the event queue from the programmer. The Java programming environment takes an approach somewhat between the Visual Basic approach and the raw C approach in terms of power and, ther
6、efore, in resulting complexity. Within the limits of the events that the AWT knows about, you completely control how events are transmitted from the event sources (such as buttons or scrollbars) to event listeners. You can designate any object to be an event listener in practice, you pick an object
7、that can conveniently carry out the desired response to the event. This event delegation model gives you much more flexibility than is possible with Visual Basic, in which the listener is predetermined, but it requires more code and is more difficult to untangle (at least until you get used to it).
8、Event sources have methods that allow you to register event listeners with them. When an event happens to the source, the source sends a notification of that event to all the listener objects that were registered for that event. 2 As one would expect in an object-oriented language like Java, the inf
9、ormation about the event is encapsulated in an event object. In Java, all event objects ultimately derive from the class java.util.EventObject. Of course, there are subclasses for each event type, such as ActionEvent and WindowEvent. Different event sources can produce different kinds of events. For
10、 example, a button can send ActionEvent objects, whereas a window can send WindowEvent objects. To sum up, heres an overview of how event handling in the AWT works. A listener object is an instance of a class that implements a special interface called (naturally enough) a listener interface. An even
11、t source is an object that can register listener objects and send them event objects. The event source sends out event objects to all registered listeners when that event occurs. The listener objects will then use the information in the event object to determine their reaction to the event. You regi
12、ster the listener object with the source object by using lines of code that follow the model eventSourceObject.addEventListener(eventListenerObject); Here is an example: ActionListener listener = . . .; JButton button = new JButton(Ok); button.addActionListener(listener); Now the listener object is
13、notified whenever an action event occurs in the button. For buttons, as you might expect, an action event is a button click. Code like the above requires that the class to which the listener object belongs implements the appropriate interface (which in this case is the ActionListener interface). As
14、with all interfaces in Java, implementing an interface means supplying methods with the right signatures. To implement the ActionListener interface, the listener class must have a method called actionPerformed that receives an ActionEvent object as a parameter. class MyListener implements ActionList
15、ener . . . public void actionPerformed(ActionEvent event) 3 / reaction to button click goes here . . . Whenever the user clicks the button, the JButton object creates an ActionEvent object and calls listener.actionPerformed(event), passing that event object. It is possible for multiple objects to be added as listeners to an event source such as a button. In that case, the button calls the actionPerformed methods of all listeners whenever the user clicks the button. Figure 8-1 shows the interaction between the event source, event listener, and event object.