欢迎来到毕设资料网! | 帮助中心 毕设资料交流与分享平台
毕设资料网
全部分类
  • 毕业设计>
  • 毕业论文>
  • 外文翻译>
  • 课程设计>
  • 实习报告>
  • 相关资料>
  • ImageVerifierCode 换一换
    首页 毕设资料网 > 资源分类 > DOC文档下载
    分享到微信 分享到微博 分享到QQ空间

    金融学外文翻译

    • 资源ID:127858       资源大小:72.50KB        全文页数:7页
    • 资源格式: DOC        下载积分:100金币
    快捷下载 游客一键下载
    账号登录下载
    三方登录下载: QQ登录
    下载资源需要100金币
    邮箱/手机:
    温馨提示:
    快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。
    如填写123,账号就是123,密码也是123。
    支付方式: 支付宝   
    验证码:   换一换

     
    账号:
    密码:
    验证码:   换一换
      忘记密码?
        
    友情提示
    2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,就可以正常下载了。
    3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
    4、本站资源下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰。

    金融学外文翻译

    1、目 录 外文文献 . 1 1. Introduction . 1 2. Games and game theory . 2 3. Theories of social preferences . 3 4. Why do game experiments? And which games?. 3 5. Conclusions . 4 中文翻译 . 5 1.摘要 . 5 2.博弈和博弈论 . 5 3.社会偏好理论 . 6 4.为什么用博弈做实验?用什么博弈? . 6 5. 结论 . 7 外文文献 Measuring Social Norms and Preferences using Experi

    2、mental Games: A Guide for Social Scientists Colin F. Camerer and Ernst Fehr 1. Introduction The purpose of this chapter is to describe a menu of experimental games that are useful for measuring aspects of social norms and social preferences. Economists use the term “preferences” to refer to the choi

    3、ces people make, and particularly to tradeoffs between different collections (“bundles”) of things they valuefood, money, time, prestige, and so forth. “Social preferences” refer to how people rank different allocations of material payoffs to themselves and others. Self-interested individuals care o

    4、nly about their own material payoffs. The past two decades of experimental research have shown, however, that a substantial fraction of people in developed countries (typically college students) also care about the payoffs of others. In some situations, many people are willing to spend resources to

    5、reduce the payoff of others. In other situations, the same people spend resources to increase the payoff of others. As we will see, the willingness to reduce or increase the payoff of relevant reference actors exists even though people reap neither present nor future material rewards from reducing o

    6、r increasing payoffs of others. This indicates that, in addition to self-interested behavior, people sometimes behave as if they have altruistic preferences, and preferences for equality and reciprocity.1 Reciprocity, as we define it here, is different from the notion of reciprocal altruism in evolu

    7、tionary biology. Reciprocity means that people are willing to reward friendly actions and to punish hostile actionsalthough the reward or punishment causes a net reduction in the material payoff of those who reward or punish. Similarly, people who dislike inequality are willing to take costly action

    8、s to reduce inequality although this may result in a net reduction of their material payoff. Reciprocal altruism typically assumes that reciprocation yields a net increase in the material payoff (for example, because one players action earns them a reputation which benefits them in the future). Altr

    9、uism, as we define it here, means that an actor takes costly actions to increase the payoff of another actor, irrespective of the other actors previous actions. Altruism thus represents unconditional kindness while reciprocity means non-selfish behavior that is conditioned on the previous actions of

    10、 the other actor. Reciprocity, inequality aversion and altruism can have large effects on the regularities of social life and, in particular, on the enforcement of social norms. This is why the examination of the nature of social preferences is so important for anthropology and for social sciences i

    11、n general. There is, for example, an ongoing debate in anthropology about the reasons for food-sharing in small-scale societies. The nature of social preferences will probably have a large effect on the social mechanism that sustains food-sharing. For example, if many people in a society exhibit ine

    12、quality aversion or reciprocity, they will be willing to punish those who do not share food, so no formal mechanism is needed to govern food-sharing. Without such preferences, formal mechanisms are needed to sustain food-sharing (or sharing does not occur at all). As we will see there are simple gam

    13、es that allow researchers to find out whether there are norms of food-sharing, and punishment of those who do not share. In the following we first sketch game theory in broad terms. Then we describe some basic features of experimental design in economics. Then we introduce a menu of seven games that

    14、 have proved useful in examining social preferences. We define the games formally, show what aspects of social life they express, and describe behavioral regularities from experimental studies. The behavioral regularities are then interpreted in terms of preferences for reciprocity, inequity aversio

    15、n or altruism. The final sections describe some other games anthropologists might find useful, and draw conclusions. 2. Games and game theory Game theory is a mathematical language for describing strategic interactions and their likely outcomes. A game is a set of strategies for each of several play

    16、ers, with precise rules for the order in which players choose strategies, the information they have when they choose, and how they rate the desirability (utility) of resulting outcomes. Game theory is designed to be flexible enough to be used at many levels of detail in a broad range of sciences. Pl

    17、ayers may be genes, people, groups, firms or nation-states. Strategies may be genetically-coded instincts, heuristics for bidding on the e-Bay website, corporate routines for developing and introducing new products, a legal strategy in complex mass tort cases, or wartime battle plans. Outcomes can b

    18、e anything players value- prestige, food, control of Congress, sexual opportunity, returning a tennis serve, corporate profits, the gap between what you would maximally pay for something and what you actually pay (“consumer surplus”), a sense of justice, or captured territory. Game theory consists o

    19、f two different enterprises: (1) Using games as a language or taxonomy to parse the social world; and (2) deriving precise predictions about how players will play in a game by assuming that players maximize expected “utility” (personal valuation) of consequences, plan ahead, and form beliefs about o

    20、ther players likely actions. The second enterprise dominates game theory textbooks and journals. Analytical theory of this sort is extremely mathematical, and inaccessible to many social scientists outside of economics and theoretical biology. Fortunately, games can be used as a taxonomy with minima

    21、l mathematics because understanding prototypical games like those discussed in this chapter requires nothing beyond simple logic. The most central concept in game theory is Nash equilibrium. A set of strategies (one for each player) form an equilibrium if each player is choosing the strategy which i

    22、s a best response (i.e., gives the highest expected utility) to the other players strategies. Attention is focussed on equilibrium because players who are constantly switching to better strategies, given what others have done, will generally end up at an equilibrium. Increasingly, game theorists are

    23、 interested in the dynamics of equilibration as well, in the form of evolution of populations of player strategies (Weibull, 1995); or learning by individuals from experience (e.g., Fudenberg and Levine, 1998; Camerer and Ho, 1999). 3. Theories of social preferences Within economics, the leading exp

    24、lanation for the patterns of results described above is that agents have social preferences (or “social utility”) which take into account the payoffs and perhaps intentions of others. Roughly speaking, social preference theories assume that people have stable preferences for how money is allocated (

    25、which may depend on who the other player is, or how the allocation came about), much as they are assumed in economics to have preferences for food, the present versus the future, how close their house is to work, and so forth.10 Cultural anthropologists and evolutionary psychologists have sought to

    26、explain the origin of these preferences. One idea is that in the environment of evolutionary adaptation (EEA) or ancestral past, people mostly engaged in repeated games with people they knew. Evolution created specialized cognitive heuristics for playing repeated games efficiently. It is well-known

    27、in game theory that behavior which is optimal for a selfinterested actor in a one-period game with a stranger - such as defecting or free riding, accepting all ultimatum offers - is not always optimal in repeated games with partners. In a repeated ultimatum game, for example, it pays to reject offer

    28、s to build up a reputation for being hard to push around, which leads to more generous offers in the future. In the unnatural habitat view, subjects cannot “turn off” the habitual behavior shaped by repeated-game life in the EEA when they play single games with strangers in the lab. An important mod

    29、ification of this view is that evolution did not equip all people with identical hard-wired instincts for playing games, but instead created the capacity for learning social norms. The latter view can explain why different cultures would have different norms. 4. Why do game experiments? And which games?


    注意事项

    本文(金融学外文翻译)为本站会员(泛舟)主动上传,毕设资料网仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请联系网站客服QQ:540560583,我们立即给予删除!




    关于我们 - 网站声明 - 网站地图 - 资源地图 - 友情链接 - 网站客服 - 联系我们
    本站所有资料均属于原创者所有,仅提供参考和学习交流之用,请勿用做其他用途,转载必究!如有侵犯您的权利请联系本站,一经查实我们会立即删除相关内容!
    copyright@ 2008-2025 毕设资料网所有
    联系QQ:540560583