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    计算机科学与技术外文翻译

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    计算机科学与技术外文翻译

    1、 毕业设计(论文)外文资料 原文及译文 专 业 计算机科学与技术 班 级 08104121 学 号 0810411504 姓 名 高芸芸 指 导 教 师 吴敏 毕业设计(论文) 外文资料 原文 1 原文出处: Flash 8 ActionScript Bible, Joey Lott and Robert Reinhardt, Published by Wiley Publishing, Inc. Flash 8 ActionScript Bible Joey Lott and Robert Reinhardt Understanding Datatypes When we talk abou

    2、t data, were talking about information or values. These values can be of many types. For example, even in a very simple movie you might still have a number, some text, and a MovieClip instance. All three of these examples are data of different types what ActionScript calls datatypes. Flash is actual

    3、ly capable of performing datatype conversions when necessary. However, this can lead to some poor coding practices on the part of ActionScript developers. For this reason, the ActionScript 2.0 standards require that you pay closer attention to the datatypes you are using. In ActionScript, youll work

    4、 with many different datatypes. However, for the sake of understanding how these datatypes work, you can consider them in two basic categories: primitive types and reference types. The primitive types are called primitive because they are the basic foundational datatypes, not because they lack impor

    5、tance. The reference datatypes are called reference types because they reference the primitive types. Primitive datatypes include strings, numbers, Booleans, undefined, and null. Well examine each of these primitive datatypes a little more closely in this chapter. Reference datatypes are all objects

    6、, which is the subject of much of the rest of this book, so well defer the majority of the discussion of reference datatypes to those later chapters. Working with Strings Strings are characters or words. String values must always be enclosed in either single quotes or double quotes. Here are a few e

    7、xamples of strings: “ a” b “ 1” “ Joey” 123 abc “ *” Strings are used whenever you want to work with characters or words. For example, you can use strings to populate text fields in your movie, or you can use strings to programmatically create names for new MovieClip instances. Youve also already seen how


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